CSCE 441 Lecture 31
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Smooth Surfaces
Lagrange Surfaces
Given 2D array of 3D points,
- interpolate lines connecting points along one axis
- pick a parameter Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle t} , evaluate each line at Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle t} to get 4 points
- interpolate line connecting 4 parameter points
- pick a parameter Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s} , evaluating the second interpolation at Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s} gives a point on the curve.
Boundaries of the patch are defined by control points on the boundary of the array
Given a set of parametric curves Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle p_0(u), p_1(u), \ldots, p_n(u)} , how can we build a surface that interpolates them?
- evaluate each curve at parameter
- interpolate points at parameter
Assumes all parameterized curves have corresponding values for corresponding parameters (i.e., all points are coplanar)
Bezier Surfaces
Same type of construction: find bezier curves for one axis of control points, evaluate curve at parameter, and create bezier curve of parameterized points.
Properties:
- convex hulls
- interpolates four corners, but not all points
B-Spline Surfaces
Find b-spline curves around one direction Switch axis and find b-spline curves around other direction.
- Surface inside convex hull of control points
- Guaranteed to be defined everywhere
- Smoothness determined by number of averaging steps.
Cannot b-spline a cube.
Subdivision Surfaces
a generalization of B-Spline surfaces to arbitrary topology
Guaranteed to be smooth.
Set of rules Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle S} applied recursively to some polygon shape Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle p_0} : Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle p_{k+1} = S(p_k)}
- Assume survace is made out of quads
- Any number of quads may touch a single vertex
- Subdivision rules: linear subdivision followed by averaging
Generalized Linear Subdivision
- Find midpoints of each edge
- Find centroid of each quad
- connect centroid of each quad to each midpoint of quad's edges