PHYS 218 Chapter 3

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Motion in 2 Dimensions

  • Velocity is tangent to an object's path.
  • Acceleration always points toward the concave side of an object's path


Any change in an object's path is the result of acceleration (you can feel acceleration). This means that even with a constant speed, velocity might change.

Acceleration parallel to velocity only speeds up object (magnitude)
Acceleration perpendicular to velocity maintains speed but changes direction


Circular Motion

A particle moving around a circle (stays same distance from center)

At two instances, the angles between the change around the radius and the change in velocity are equivalent

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \frac{\Delta \overrightarrow{v}}{|\overrightarrow{v}_1|} = \frac{\Delta \overrightarrow{r}}{|\overrightarrow{r}_1|}}

Always true in circular motion:

  • Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle a_\perp = \frac{|\overrightarrow{v}|^2}{R}} (always to center)
  • Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle a_{\parallel \mbox{ to } \overrightarrow{v}} = \frac{d|\overrightarrow{v}|}{dt}}

If velocity is not constant around the entire circle, the resultant acceleration vector always points inward, but not necessarily toward center.

If the velocity remains constant around the entire circle, the parallel acceleration is 0, and the perpendicular velocity is a constant pointing to the center


Example

Imagine a perfectly circular race track with an even bank around the edge. A car is traveling at a constant speed around the track. The only (resultant) acceleration acting on the car is pointing toward the center.

Uniform Circular Motion

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{cases}a_\parallel = 0 \\ a_\perp = \frac{|\overrightarrow{v}|^2}{r}\end{cases}}

Period: time needed to make a full circle.

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle a_\perp = \frac{(\frac{2 \pi r}{t})^2}{r}=\frac{4\pi^2 r}{t^2}}

Example

Pilot endurance test:

  • r = 6m + 2m = 8m
  • frequency = 2 rev/sec ∴ t = 1/2 sec
  • Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle a_\perp = \frac{4 \pi^2 (8)}{\frac{1}{4}}}
Note: look through previous exams for sample problems

Relative Velocities

Position, Velocity, and Acceleration of an object as seen in reference to another position, velocity and acceleration in respect to each other

Draw two coordinate systems for this problem:

  • xp/A = xB/A + xp/B [1]
  • vp/A = vB/A + vp/B
  • ap/A = aB/A + ap/B

Example

  • Plane travels North at 300 km/h (with respect to the air)
  • Wind is in Northeast direction at 50 km/h (with respect to ground)
  • Find velocity of plane with respect to ground:

Given:

  • vair/ground = (50 km/h, 45°)
  • vplane/air</sub = (300 km/h, 0°)

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v_\mbox{plane/ground}= 50\cos(45^\circ)\hat{x} + 50\sin(45^\circ)\hat{y} + 300\hat{y}}

Footnotes

  1. xp/A = x component of point p in reference frame A.