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Final Exam Review
Shadows, Collision Detection, Programmable Shaders, Quaternions, and Antialiasing will not be on the final.
Subjects:
- Shading / Texturing
 
- Hidden Surfaces
 
- Ray Tracing
 
- 3D Geometry
 
- Radiosity
 
- Solid Modeling
 
- Smooth Curves
 
- Smooth Surfaces
 
- Topics covered by assignments
 
Cumulative final, but less likely to ask questions that were asked on the midterm.
No code.
Interpolation of Normals
Linear interpolation:
- origin to point on straight line between two points
 
Spherical linear interpolation
- interpolate over angle 
 between origin and endpoints 

 

 

 
